deno.land / x / xstate@xstate@4.33.6 / src / StateNode.ts

نووسراو ببینە
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import { getEventType, toStatePath, toStateValue, mapValues, path, toStatePaths, pathToStateValue, flatten, mapFilterValues, nestedPath, toArray, isBuiltInEvent, partition, updateHistoryValue, warn, isArray, isFunction, isString, toGuard, isMachine, toSCXMLEvent, mapContext, toTransitionConfigArray, normalizeTarget, evaluateGuard, createInvokeId} from './utils';import { Event, StateValue, TransitionConfig, StateTransition, StateValueMap, MachineOptions, EventObject, HistoryStateNodeConfig, HistoryValue, StateNodeDefinition, TransitionDefinition, DelayedTransitionDefinition, ActivityDefinition, StateNodeConfig, StateSchema, StatesDefinition, StateNodesConfig, FinalStateNodeConfig, InvokeDefinition, ActionObject, Mapper, PropertyMapper, NullEvent, MachineConfig, InvokeCreator, DoneEventObject, SingleOrArray, SendActionObject, SpecialTargets, SCXML, RaiseActionObject, ActivityActionObject, InvokeActionObject, Typestate, TransitionDefinitionMap, DelayExpr, InvokeSourceDefinition, MachineSchema, ActorRef, InternalMachineOptions, ServiceMap, StateConfig, AnyStateMachine, PredictableActionArgumentsExec} from './types';import { matchesState } from './utils';import { State, stateValuesEqual } from './State';import * as actionTypes from './actionTypes';import { start, stop, toActivityDefinition, send, cancel, after, raise, done, doneInvoke, error, toActionObject, initEvent, toActionObjects, resolveActions} from './actions';import { IS_PRODUCTION } from './environment';import { STATE_DELIMITER } from './constants';import { getValue, getConfiguration, has, getChildren, getAllChildren, getAllStateNodes, isInFinalState, isLeafNode, getTagsFromConfiguration} from './stateUtils';import { createInvocableActor } from './Actor';import { toInvokeDefinition } from './invokeUtils';import { TypegenDisabled } from './typegenTypes';
const NULL_EVENT = '';const STATE_IDENTIFIER = '#';const WILDCARD = '*';
const EMPTY_OBJECT = {};
const isStateId = (str: string) => str[0] === STATE_IDENTIFIER;const createDefaultOptions = <TContext>(): MachineOptions<TContext, any> => ({ actions: {}, guards: {}, services: {}, activities: {}, delays: {}});
const validateArrayifiedTransitions = <TContext>( stateNode: StateNode<any, any, any, any, any, any>, event: string, transitions: Array< TransitionConfig<TContext, EventObject> & { event: string; } >) => { const hasNonLastUnguardedTarget = transitions .slice(0, -1) .some( (transition) => !('cond' in transition) && !('in' in transition) && (isString(transition.target) || isMachine(transition.target)) ); const eventText = event === NULL_EVENT ? 'the transient event' : `event '${event}'`;
warn( !hasNonLastUnguardedTarget, `One or more transitions for ${eventText} on state '${stateNode.id}' are unreachable. ` + `Make sure that the default transition is the last one defined.` );};
class StateNode< TContext = any, TStateSchema extends StateSchema = any, TEvent extends EventObject = EventObject, TTypestate extends Typestate<TContext> = { value: any; context: TContext }, TServiceMap extends ServiceMap = ServiceMap, TResolvedTypesMeta = TypegenDisabled> { /** * The relative key of the state node, which represents its location in the overall state value. */ public key: string; /** * The unique ID of the state node. */ public id: string; /** * The machine's own version. */ public version?: string; /** * The type of this state node: * * - `'atomic'` - no child state nodes * - `'compound'` - nested child state nodes (XOR) * - `'parallel'` - orthogonal nested child state nodes (AND) * - `'history'` - history state node * - `'final'` - final state node */ public type: 'atomic' | 'compound' | 'parallel' | 'final' | 'history'; /** * The string path from the root machine node to this node. */ public path: string[]; /** * The initial state node key. */ public initial?: keyof TStateSchema['states']; /** * (DEPRECATED) Whether the state node is a parallel state node. * * Use `type: 'parallel'` instead. */ public parallel?: boolean; /** * Whether the state node is "transient". A state node is considered transient if it has * an immediate transition from a "null event" (empty string), taken upon entering the state node. */ private _transient: boolean; /** * The child state nodes. */ public states: StateNodesConfig<TContext, TStateSchema, TEvent>; /** * The type of history on this state node. Can be: * * - `'shallow'` - recalls only top-level historical state value * - `'deep'` - recalls historical state value at all levels */ public history: false | 'shallow' | 'deep'; /** * The action(s) to be executed upon entering the state node. */ public onEntry: Array<ActionObject<TContext, TEvent>>; // TODO: deprecate (entry) /** * The action(s) to be executed upon exiting the state node. */ public onExit: Array<ActionObject<TContext, TEvent>>; // TODO: deprecate (exit) /** * The activities to be started upon entering the state node, * and stopped upon exiting the state node. */ public activities: Array<ActivityDefinition<TContext, TEvent>>; public strict: boolean; /** * The parent state node. */ public parent?: StateNode<TContext, any, TEvent, any, any, any>; /** * The root machine node. */ public machine: StateNode<TContext, any, TEvent, TTypestate>; /** * The meta data associated with this state node, which will be returned in State instances. */ public meta?: TStateSchema extends { meta: infer D } ? D : any; /** * The data sent with the "done.state._id_" event if this is a final state node. */ public doneData?: | Mapper<TContext, TEvent, any> | PropertyMapper<TContext, TEvent, any>; /** * The string delimiter for serializing the path to a string. The default is "." */ public delimiter: string; /** * The order this state node appears. Corresponds to the implicit SCXML document order. */ public order: number = -1; /** * The services invoked by this state node. */ public invoke: Array<InvokeDefinition<TContext, TEvent>>;
public options: MachineOptions<TContext, TEvent>;
public schema: MachineSchema<TContext, TEvent>;
public __xstatenode: true = true;
public description?: string;
private __cache = { events: undefined as Array<TEvent['type']> | undefined, relativeValue: new Map() as Map<StateNode<TContext>, StateValue>, initialStateValue: undefined as StateValue | undefined, initialState: undefined as State<TContext, TEvent> | undefined, on: undefined as TransitionDefinitionMap<TContext, TEvent> | undefined, transitions: undefined as | Array<TransitionDefinition<TContext, TEvent>> | undefined, candidates: {} as { [K in TEvent['type'] | NullEvent['type'] | '*']: | Array< TransitionDefinition< TContext, K extends TEvent['type'] ? Extract<TEvent, { type: K }> : EventObject > > | undefined; }, delayedTransitions: undefined as | Array<DelayedTransitionDefinition<TContext, TEvent>> | undefined };
private idMap: Record< string, StateNode<TContext, any, TEvent, any, any, any> > = {}; public tags: string[] = [];
constructor( /** * The raw config used to create the machine. */ public config: StateNodeConfig<TContext, TStateSchema, TEvent>, options?: MachineOptions<TContext, TEvent>, /** * The initial extended state */ private _context: | Readonly<TContext> | (() => Readonly<TContext>) = ('context' in config ? (config as any).context : undefined) as any, // TODO: this is unsafe, but we're removing it in v5 anyway _stateInfo?: { parent: StateNode<any, any, any, any, any, any>; key: string; } ) { this.options = Object.assign(createDefaultOptions<TContext>(), options); this.parent = _stateInfo?.parent; this.key = this.config.key || _stateInfo?.key || this.config.id || '(machine)'; this.machine = this.parent ? this.parent.machine : (this as any); this.path = this.parent ? this.parent.path.concat(this.key) : []; this.delimiter = this.config.delimiter || (this.parent ? this.parent.delimiter : STATE_DELIMITER); this.id = this.config.id || [this.machine.key, ...this.path].join(this.delimiter); this.version = this.parent ? this.parent.version : (this.config as MachineConfig<TContext, TStateSchema, TEvent>).version; this.type = this.config.type || (this.config.parallel ? 'parallel' : this.config.states && Object.keys(this.config.states).length ? 'compound' : this.config.history ? 'history' : 'atomic'); this.schema = this.parent ? this.machine.schema : (this.config as MachineConfig<TContext, TStateSchema, TEvent>).schema ?? ({} as this['schema']); this.description = this.config.description;
if (!IS_PRODUCTION) { warn( !('parallel' in this.config), `The "parallel" property is deprecated and will be removed in version 4.1. ${ this.config.parallel ? `Replace with \`type: 'parallel'\`` : `Use \`type: '${this.type}'\`` } in the config for state node '${this.id}' instead.` ); }
this.initial = this.config.initial;
this.states = (this.config.states ? mapValues( this.config.states, (stateConfig: StateNodeConfig<TContext, any, TEvent>, key) => { const stateNode = new StateNode(stateConfig, {}, undefined, { parent: this, key: key as string }); Object.assign(this.idMap, { [stateNode.id]: stateNode, ...stateNode.idMap }); return stateNode; } ) : EMPTY_OBJECT) as StateNodesConfig<TContext, TStateSchema, TEvent>;
// Document order let order = 0;
function dfs( stateNode: StateNode<TContext, any, TEvent, any, any, any> ): void { stateNode.order = order++;
for (const child of getAllChildren(stateNode)) { dfs(child); } }
dfs(this);
// History config this.history = this.config.history === true ? 'shallow' : this.config.history || false;
this._transient = !!this.config.always || (!this.config.on ? false : Array.isArray(this.config.on) ? this.config.on.some(({ event }: { event: string }) => { return event === NULL_EVENT; }) : NULL_EVENT in this.config.on); this.strict = !!this.config.strict;
// TODO: deprecate (entry) this.onEntry = toArray( this.config.entry || this.config.onEntry ).map((action) => toActionObject(action)); // TODO: deprecate (exit) this.onExit = toArray( this.config.exit || this.config.onExit ).map((action) => toActionObject(action)); this.meta = this.config.meta; this.doneData = this.type === 'final' ? (this.config as FinalStateNodeConfig<TContext, TEvent>).data : undefined; this.invoke = toArray(this.config.invoke).map((invokeConfig, i) => { if (isMachine(invokeConfig)) { const invokeId = createInvokeId(this.id, i); this.machine.options.services = { [invokeId]: invokeConfig, ...this.machine.options.services };
return toInvokeDefinition({ src: invokeId, id: invokeId }); } else if (isString(invokeConfig.src)) { const invokeId = invokeConfig.id || createInvokeId(this.id, i); return toInvokeDefinition({ ...invokeConfig, id: invokeId, src: invokeConfig.src as string }); } else if (isMachine(invokeConfig.src) || isFunction(invokeConfig.src)) { const invokeId = invokeConfig.id || createInvokeId(this.id, i); this.machine.options.services = { [invokeId]: invokeConfig.src as InvokeCreator<TContext, TEvent>, ...this.machine.options.services } as any;
return toInvokeDefinition({ id: invokeId, ...invokeConfig, src: invokeId }); } else { const invokeSource = invokeConfig.src as InvokeSourceDefinition;
return toInvokeDefinition({ id: createInvokeId(this.id, i), ...invokeConfig, src: invokeSource }); } }); this.activities = toArray(this.config.activities) .concat(this.invoke) .map((activity) => toActivityDefinition(activity)); this.transition = this.transition.bind(this); this.tags = toArray(this.config.tags);
// TODO: this is the real fix for initialization once // state node getters are deprecated // if (!this.parent) { // this._init(); // } }
private _init(): void { if (this.__cache.transitions) { return; } getAllStateNodes(this).forEach((stateNode) => stateNode.on); }
/** * Clones this state machine with custom options and context. * * @param options Options (actions, guards, activities, services) to recursively merge with the existing options. * @param context Custom context (will override predefined context) */ public withConfig( options: InternalMachineOptions<TContext, TEvent, TResolvedTypesMeta, true>, context?: TContext | (() => TContext) ): StateNode< TContext, TStateSchema, TEvent, TTypestate, TServiceMap, TResolvedTypesMeta > { const { actions, activities, guards, services, delays } = this.options;
return new StateNode( this.config, { actions: { ...actions, ...options.actions }, activities: { ...activities, ...(options as any).activities }, guards: { ...guards, ...options.guards }, services: { ...services, ...options.services }, delays: { ...delays, ...options.delays } }, context ?? this.context ); }
/** * Clones this state machine with custom context. * * @param context Custom context (will override predefined context, not recursive) */ public withContext( context: TContext | (() => TContext) ): StateNode<TContext, TStateSchema, TEvent, TTypestate> { return new StateNode(this.config, this.options, context); }
public get context(): TContext { return isFunction(this._context) ? this._context() : this._context; }
/** * The well-structured state node definition. */ public get definition(): StateNodeDefinition<TContext, TStateSchema, TEvent> { return { id: this.id, key: this.key, version: this.version, context: this.context, type: this.type, initial: this.initial, history: this.history, states: mapValues( this.states, (state: StateNode<TContext, any, TEvent>) => state.definition ) as StatesDefinition<TContext, TStateSchema, TEvent>, on: this.on, transitions: this.transitions, entry: this.onEntry, exit: this.onExit, activities: this.activities || [], meta: this.meta, order: this.order || -1, data: this.doneData, invoke: this.invoke, description: this.description, tags: this.tags }; }
public toJSON() { return this.definition; }
/** * The mapping of events to transitions. */ public get on(): TransitionDefinitionMap<TContext, TEvent> { if (this.__cache.on) { return this.__cache.on; }
const transitions = this.transitions;
return (this.__cache.on = transitions.reduce((map, transition) => { map[transition.eventType] = map[transition.eventType] || []; map[transition.eventType].push(transition as any); return map; }, {} as TransitionDefinitionMap<TContext, TEvent>)); }
public get after(): Array<DelayedTransitionDefinition<TContext, TEvent>> { return ( this.__cache.delayedTransitions || ((this.__cache.delayedTransitions = this.getDelayedTransitions()), this.__cache.delayedTransitions) ); }
/** * All the transitions that can be taken from this state node. */ public get transitions(): Array<TransitionDefinition<TContext, TEvent>> { return ( this.__cache.transitions || ((this.__cache.transitions = this.formatTransitions()), this.__cache.transitions) ); }
private getCandidates(eventName: TEvent['type'] | NullEvent['type'] | '*') { if (this.__cache.candidates[eventName]) { return this.__cache.candidates[eventName]; }
const transient = eventName === NULL_EVENT;
const candidates = this.transitions.filter((transition) => { const sameEventType = transition.eventType === eventName; // null events should only match against eventless transitions return transient ? sameEventType : sameEventType || transition.eventType === WILDCARD; }) as any; this.__cache.candidates[eventName] = candidates; return candidates; }
/** * All delayed transitions from the config. */ private getDelayedTransitions(): Array< DelayedTransitionDefinition<TContext, TEvent> > { const afterConfig = this.config.after;
if (!afterConfig) { return []; }
const mutateEntryExit = ( delay: string | number | DelayExpr<TContext, TEvent>, i: number ) => { const delayRef = isFunction(delay) ? `${this.id}:delay[${i}]` : delay;
const eventType = after(delayRef, this.id);
this.onEntry.push(send(eventType, { delay })); this.onExit.push(cancel(eventType));
return eventType; };
const delayedTransitions = isArray(afterConfig) ? afterConfig.map((transition, i) => { const eventType = mutateEntryExit(transition.delay, i); return { ...transition, event: eventType }; }) : flatten( Object.keys(afterConfig).map((delay, i) => { const configTransition = afterConfig[delay]; const resolvedTransition = isString(configTransition) ? { target: configTransition } : configTransition;
const resolvedDelay = !isNaN(+delay) ? +delay : delay;
const eventType = mutateEntryExit(resolvedDelay, i);
return toArray(resolvedTransition).map((transition) => ({ ...transition, event: eventType, delay: resolvedDelay })); }) );
return delayedTransitions.map((delayedTransition) => { const { delay } = delayedTransition;
return { ...this.formatTransition(delayedTransition), delay }; }); }
/** * Returns the state nodes represented by the current state value. * * @param state The state value or State instance */ public getStateNodes( state: | StateValue | State<TContext, TEvent, any, TTypestate, TResolvedTypesMeta> ): Array< StateNode< TContext, any, TEvent, TTypestate, TServiceMap, TResolvedTypesMeta > > { if (!state) { return []; }
const stateValue = state instanceof State ? state.value : toStateValue(state, this.delimiter);
if (isString(stateValue)) { const initialStateValue = this.getStateNode(stateValue).initial;
return initialStateValue !== undefined ? this.getStateNodes({ [stateValue]: initialStateValue } as StateValue) : [this, this.states[stateValue]]; }
const subStateKeys = Object.keys(stateValue); const subStateNodes: Array< StateNode< TContext, any, TEvent, TTypestate, TServiceMap, TResolvedTypesMeta > > = [this];
subStateNodes.push( ...flatten( subStateKeys.map((subStateKey) => this.getStateNode(subStateKey).getStateNodes(stateValue[subStateKey]) ) ) );
return subStateNodes; }
/** * Returns `true` if this state node explicitly handles the given event. * * @param event The event in question */ public handles(event: Event<TEvent>): boolean { const eventType = getEventType<TEvent>(event);
return this.events.includes(eventType); }
/** * Resolves the given `state` to a new `State` instance relative to this machine. * * This ensures that `.events` and `.nextEvents` represent the correct values. * * @param state The state to resolve */ public resolveState( state: State<TContext, TEvent, any, any> | StateConfig<TContext, TEvent> ): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> { const stateFromConfig = state instanceof State ? state : State.create(state);
const configuration = Array.from( getConfiguration([], this.getStateNodes(stateFromConfig.value)) ); return new State({ ...stateFromConfig, value: this.resolve(stateFromConfig.value), configuration, done: isInFinalState(configuration, this), tags: getTagsFromConfiguration(configuration), machine: (this.machine as unknown) as AnyStateMachine }); }
private transitionLeafNode( stateValue: string, state: State<TContext, TEvent>, _event: SCXML.Event<TEvent> ): StateTransition<TContext, TEvent> | undefined { const stateNode = this.getStateNode(stateValue); const next = stateNode.next(state, _event);
if (!next || !next.transitions.length) { return this.next(state, _event); }
return next; } private transitionCompoundNode( stateValue: StateValueMap, state: State<TContext, TEvent>, _event: SCXML.Event<TEvent> ): StateTransition<TContext, TEvent> | undefined { const subStateKeys = Object.keys(stateValue);
const stateNode = this.getStateNode(subStateKeys[0]); const next = stateNode._transition( stateValue[subStateKeys[0]], state, _event );
if (!next || !next.transitions.length) { return this.next(state, _event); }
return next; } private transitionParallelNode( stateValue: StateValueMap, state: State<TContext, TEvent>, _event: SCXML.Event<TEvent> ): StateTransition<TContext, TEvent> | undefined { const transitionMap: Record<string, StateTransition<TContext, TEvent>> = {};
for (const subStateKey of Object.keys(stateValue)) { const subStateValue = stateValue[subStateKey];
if (!subStateValue) { continue; }
const subStateNode = this.getStateNode(subStateKey); const next = subStateNode._transition(subStateValue, state, _event); if (next) { transitionMap[subStateKey] = next; } }
const stateTransitions = Object.keys(transitionMap).map( (key) => transitionMap[key] ); const enabledTransitions = flatten( stateTransitions.map((st) => st.transitions) );
const willTransition = stateTransitions.some( (st) => st.transitions.length > 0 );
if (!willTransition) { return this.next(state, _event); } const entryNodes = flatten(stateTransitions.map((t) => t.entrySet));
const configuration = flatten( Object.keys(transitionMap).map((key) => transitionMap[key].configuration) );
return { transitions: enabledTransitions, entrySet: entryNodes, exitSet: flatten(stateTransitions.map((t) => t.exitSet)), configuration, source: state, actions: flatten( Object.keys(transitionMap).map((key) => { return transitionMap[key].actions; }) ) }; } private _transition( stateValue: StateValue, state: State<TContext, TEvent, any, any, any>, _event: SCXML.Event<TEvent> ): StateTransition<TContext, TEvent> | undefined { // leaf node if (isString(stateValue)) { return this.transitionLeafNode(stateValue, state, _event); }
// hierarchical node if (Object.keys(stateValue).length === 1) { return this.transitionCompoundNode(stateValue, state, _event); }
// orthogonal node return this.transitionParallelNode(stateValue, state, _event); } public getTransitionData( state: State<TContext, TEvent, any, any, any>, event: Event<TEvent> | SCXML.Event<TEvent> ) { return this._transition(state.value, state, toSCXMLEvent(event)); } private next( state: State<TContext, TEvent>, _event: SCXML.Event<TEvent> ): StateTransition<TContext, TEvent> | undefined { const eventName = _event.name; const actions: Array<ActionObject<TContext, TEvent>> = [];
let nextStateNodes: Array<StateNode<TContext, any, TEvent>> = []; let selectedTransition: TransitionDefinition<TContext, TEvent> | undefined;
for (const candidate of this.getCandidates(eventName)) { const { cond, in: stateIn } = candidate; const resolvedContext = state.context;
const isInState = stateIn ? isString(stateIn) && isStateId(stateIn) ? // Check if in state by ID state.matches( toStateValue(this.getStateNodeById(stateIn).path, this.delimiter) ) : // Check if in state by relative grandparent matchesState( toStateValue(stateIn, this.delimiter), path(this.path.slice(0, -2))(state.value) ) : true;
let guardPassed = false;
try { guardPassed = !cond || evaluateGuard(this.machine, cond, resolvedContext, _event, state); } catch (err) { throw new Error( `Unable to evaluate guard '${ cond!.name || cond!.type }' in transition for event '${eventName}' in state node '${ this.id }':\n${err.message}` ); }
if (guardPassed && isInState) { if (candidate.target !== undefined) { nextStateNodes = candidate.target; } actions.push(...candidate.actions); selectedTransition = candidate; break; } }
if (!selectedTransition) { return undefined; } if (!nextStateNodes.length) { return { transitions: [selectedTransition], entrySet: [], exitSet: [], configuration: state.value ? [this] : [], source: state, actions }; }
const allNextStateNodes = flatten( nextStateNodes.map((stateNode) => { return this.getRelativeStateNodes(stateNode, state.historyValue); }) );
const isInternal = !!selectedTransition.internal;
const reentryNodes: StateNode<any, any, any, any, any>[] = [];
if (!isInternal) { nextStateNodes.forEach((targetNode) => { reentryNodes.push(...this.getExternalReentryNodes(targetNode)); }); }
return { transitions: [selectedTransition], entrySet: reentryNodes, exitSet: isInternal ? [] : [this], configuration: allNextStateNodes, source: state, actions }; }
private getExternalReentryNodes( targetNode: StateNode<TContext, any, TEvent, any, any, any> ): Array<StateNode<TContext, any, TEvent, any, any, any>> { const nodes: Array<StateNode<TContext, any, TEvent, any, any, any>> = []; let [marker, possibleAncestor]: [ StateNode<TContext, any, TEvent, any, any, any> | undefined, StateNode<TContext, any, TEvent, any, any, any> ] = targetNode.order > this.order ? [targetNode, this] : [this, targetNode];
while (marker && marker !== possibleAncestor) { nodes.push(marker); marker = marker.parent; } if (marker !== possibleAncestor) { // we never got to `possibleAncestor`, therefore the initial `marker` "escapes" it // it's in a different part of the tree so no states will be reentered for such an external transition return []; } nodes.push(possibleAncestor); return nodes; }
private getActions( resolvedConfig: Set<StateNode<any, any, any, any, any, any>>, isDone: boolean, transition: StateTransition<TContext, TEvent>, currentContext: TContext, _event: SCXML.Event<TEvent>, prevState?: State<TContext, any, any, any, any>, predictableExec?: PredictableActionArgumentsExec ): Array<Array<ActionObject<TContext, TEvent>>> { const prevConfig = getConfiguration( [], prevState ? this.getStateNodes(prevState.value) : [this] );
for (const sn of resolvedConfig) { if (!has(prevConfig, sn) || has(transition.entrySet, sn.parent)) { transition.entrySet.push(sn); } } for (const sn of prevConfig) { if (!has(resolvedConfig, sn) || has(transition.exitSet, sn.parent)) { transition.exitSet.push(sn); } }
const doneEvents = flatten( transition.entrySet.map((sn) => { const events: DoneEventObject[] = [];
if (sn.type !== 'final') { return events; }
const parent = sn.parent!;
if (!parent.parent) { return events; }
events.push( done(sn.id, sn.doneData), // TODO: deprecate - final states should not emit done events for their own state. done( parent.id, sn.doneData ? mapContext(sn.doneData, currentContext, _event) : undefined ) );
const grandparent = parent.parent!;
if (grandparent.type === 'parallel') { if ( getChildren(grandparent).every((parentNode) => isInFinalState(transition.configuration, parentNode) ) ) { events.push(done(grandparent.id)); } }
return events; }) );
transition.exitSet.sort((a, b) => b.order - a.order); transition.entrySet.sort((a, b) => a.order - b.order);
const entryStates = new Set(transition.entrySet); const exitStates = new Set(transition.exitSet);
const entryActions = Array.from(entryStates) .map((stateNode) => { const entryActions = stateNode.onEntry; const invokeActions = stateNode.activities.map((activity) => start(activity) ); return toActionObjects( predictableExec ? [...entryActions, ...invokeActions] : [...invokeActions, ...entryActions], this.machine.options.actions as any ); }) .concat([doneEvents.map(raise) as Array<ActionObject<TContext, TEvent>>]);
const exitActions = Array.from(exitStates).map((stateNode) => toActionObjects( [ ...stateNode.onExit, ...stateNode.activities.map((activity) => stop(activity)) ], this.machine.options.actions as any ) );
const actions = exitActions .concat([ toActionObjects(transition.actions, this.machine.options.actions as any) ]) .concat(entryActions);
if (isDone) { const stopActions = toActionObjects( flatten( [...resolvedConfig] .sort((a, b) => b.order - a.order) .map((stateNode) => stateNode.onExit) ), this.machine.options.actions as any ).filter( (action) => action.type !== actionTypes.raise && (action.type !== actionTypes.send || (!!action.to && action.to !== SpecialTargets.Internal)) ); return actions.concat([stopActions]); }
return actions; }
/** * Determines the next state given the current `state` and sent `event`. * * @param state The current State instance or state value * @param event The event that was sent at the current state * @param context The current context (extended state) of the current state */ public transition( state: | StateValue | State<TContext, TEvent, any, TTypestate, TResolvedTypesMeta> = this .initialState, event: Event<TEvent> | SCXML.Event<TEvent>, context?: TContext, exec?: PredictableActionArgumentsExec ): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> { const _event = toSCXMLEvent(event);
let currentState: State< TContext, TEvent, any, TTypestate, TResolvedTypesMeta >;
if (state instanceof State) { currentState = context === undefined ? state : this.resolveState(State.from(state, context)); } else { const resolvedStateValue = isString(state) ? this.resolve(pathToStateValue(this.getResolvedPath(state))) : this.resolve(state); const resolvedContext = context ?? this.machine.context;
currentState = this.resolveState( State.from<TContext, TEvent>(resolvedStateValue, resolvedContext) ); }
if (!IS_PRODUCTION && _event.name === WILDCARD) { throw new Error(`An event cannot have the wildcard type ('${WILDCARD}')`); }
if (this.strict) { if (!this.events.includes(_event.name) && !isBuiltInEvent(_event.name)) { throw new Error( `Machine '${this.id}' does not accept event '${_event.name}'` ); } }
const stateTransition = this._transition( currentState.value, currentState, _event ) || { transitions: [], configuration: [], entrySet: [], exitSet: [], source: currentState, actions: [] };
const prevConfig = getConfiguration( [], this.getStateNodes(currentState.value) ); const resolvedConfig = stateTransition.configuration.length ? getConfiguration(prevConfig, stateTransition.configuration) : prevConfig;
stateTransition.configuration = [...resolvedConfig];
return this.resolveTransition( stateTransition, currentState, currentState.context, exec, _event ); }
private resolveRaisedTransition( state: State< TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta >, _event: SCXML.Event<TEvent> | NullEvent, originalEvent: SCXML.Event<TEvent>, predictableExec?: PredictableActionArgumentsExec ): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> { const currentActions = state.actions;
state = this.transition( state, _event as SCXML.Event<TEvent>, undefined, predictableExec ); // Save original event to state // TODO: this should be the raised event! Delete in V5 (breaking) state._event = originalEvent; state.event = originalEvent.data;
state.actions.unshift(...currentActions); return state; }
private resolveTransition( stateTransition: StateTransition<TContext, TEvent>, currentState: State<TContext, TEvent, any, any, any> | undefined, context: TContext, predictableExec?: PredictableActionArgumentsExec, _event: SCXML.Event<TEvent> = initEvent as SCXML.Event<TEvent> ): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> { const { configuration } = stateTransition;
// Transition will "apply" if: // - this is the initial state (there is no current state) // - OR there are transitions const willTransition = !currentState || stateTransition.transitions.length > 0;
const resolvedConfiguration = willTransition ? stateTransition.configuration : currentState ? currentState.configuration : [];
const isDone = isInFinalState(resolvedConfiguration, this);
const resolvedStateValue = willTransition ? getValue(this.machine, configuration) : undefined; const historyValue = currentState ? currentState.historyValue ? currentState.historyValue : stateTransition.source ? (this.machine.historyValue(currentState.value) as HistoryValue) : undefined : undefined; const actionBlocks = this.getActions( new Set(resolvedConfiguration), isDone, stateTransition, context, _event, currentState, predictableExec ); const activities = currentState ? { ...currentState.activities } : {}; for (const block of actionBlocks) { for (const action of block) { if (action.type === actionTypes.start) { activities[ action.activity!.id || action.activity!.type ] = action as ActivityDefinition<TContext, TEvent>; } else if (action.type === actionTypes.stop) { activities[action.activity!.id || action.activity!.type] = false; } } }
const [resolvedActions, updatedContext] = resolveActions( this, currentState, context, _event, actionBlocks, predictableExec, this.machine.config.predictableActionArguments || this.machine.config.preserveActionOrder );
const [raisedEvents, nonRaisedActions] = partition( resolvedActions, ( action ): action is | RaiseActionObject<TEvent> | SendActionObject<TContext, TEvent, TEvent> => action.type === actionTypes.raise || (action.type === actionTypes.send && (action as SendActionObject<TContext, TEvent>).to === SpecialTargets.Internal) );
const invokeActions = resolvedActions.filter((action) => { return ( action.type === actionTypes.start && (action as ActivityActionObject<TContext, TEvent>).activity?.type === actionTypes.invoke ); }) as Array<InvokeActionObject<TContext, TEvent>>;
const children = invokeActions.reduce( (acc, action) => { acc[action.activity.id] = createInvocableActor( action.activity, this.machine as any, updatedContext, _event );
return acc; }, currentState ? { ...currentState.children } : ({} as Record<string, ActorRef<any>>) );
const nextState = new State< TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta >({ value: resolvedStateValue || currentState!.value, context: updatedContext, _event, // Persist _sessionid between states _sessionid: currentState ? currentState._sessionid : null, historyValue: resolvedStateValue ? historyValue ? updateHistoryValue(historyValue, resolvedStateValue) : undefined : currentState ? currentState.historyValue : undefined, history: !resolvedStateValue || stateTransition.source ? currentState : undefined, actions: resolvedStateValue ? nonRaisedActions : ([] as any[]), activities: resolvedStateValue ? activities : currentState ? currentState.activities : {}, events: [], configuration: resolvedConfiguration, transitions: stateTransition.transitions, children, done: isDone, tags: getTagsFromConfiguration(resolvedConfiguration), machine: this as any });
const didUpdateContext = context !== updatedContext;
nextState.changed = _event.name === actionTypes.update || didUpdateContext;
// Dispose of penultimate histories to prevent memory leaks const { history } = nextState; if (history) { delete history.history; }
// There are transient transitions if the machine is not in a final state // and if some of the state nodes have transient ("always") transitions. const hasAlwaysTransitions = !isDone && (this._transient || configuration.some((stateNode) => { return stateNode._transient; }));
// If there are no enabled transitions, check if there are transient transitions. // If there are transient transitions, continue checking for more transitions // because an transient transition should be triggered even if there are no // enabled transitions. // // If we're already working on an transient transition then stop to prevent an infinite loop. // // Otherwise, if there are no enabled nor transient transitions, we are done. if ( !willTransition && (!hasAlwaysTransitions || _event.name === NULL_EVENT) ) { return nextState; }
let maybeNextState = nextState;
if (!isDone) { if (hasAlwaysTransitions) { maybeNextState = this.resolveRaisedTransition( maybeNextState, { type: actionTypes.nullEvent }, _event, predictableExec ); }
while (raisedEvents.length) { const raisedEvent = raisedEvents.shift()!; maybeNextState = this.resolveRaisedTransition( maybeNextState, raisedEvent._event, _event, predictableExec ); } }
// Detect if state changed const changed = maybeNextState.changed || (history ? !!maybeNextState.actions.length || didUpdateContext || typeof history.value !== typeof maybeNextState.value || !stateValuesEqual(maybeNextState.value, history.value) : undefined);
maybeNextState.changed = changed;
// Preserve original history after raised events maybeNextState.history = history;
return maybeNextState; }
/** * Returns the child state node from its relative `stateKey`, or throws. */ public getStateNode( stateKey: string ): StateNode< TContext, any, TEvent, TTypestate, TServiceMap, TResolvedTypesMeta > { if (isStateId(stateKey)) { return this.machine.getStateNodeById(stateKey) as any; }
if (!this.states) { throw new Error( `Unable to retrieve child state '${stateKey}' from '${this.id}'; no child states exist.` ); }
const result = this.states[stateKey]; if (!result) { throw new Error( `Child state '${stateKey}' does not exist on '${this.id}'` ); }
return result; }
/** * Returns the state node with the given `stateId`, or throws. * * @param stateId The state ID. The prefix "#" is removed. */ public getStateNodeById( stateId: string ): StateNode<TContext, any, TEvent, any, TServiceMap, TResolvedTypesMeta> { const resolvedStateId = isStateId(stateId) ? stateId.slice(STATE_IDENTIFIER.length) : stateId;
if (resolvedStateId === this.id) { return this; }
const stateNode = this.machine.idMap[resolvedStateId];
if (!stateNode) { throw new Error( `Child state node '#${resolvedStateId}' does not exist on machine '${this.id}'` ); }
return stateNode; }
/** * Returns the relative state node from the given `statePath`, or throws. * * @param statePath The string or string array relative path to the state node. */ public getStateNodeByPath( statePath: string | string[] ): StateNode<TContext, any, TEvent, any, any, any> { if (typeof statePath === 'string' && isStateId(statePath)) { try { return this.getStateNodeById(statePath.slice(1)); } catch (e) { // try individual paths // throw e; } }
const arrayStatePath = toStatePath(statePath, this.delimiter).slice(); let currentStateNode: StateNode< TContext, any, TEvent, any, any, any > = this; while (arrayStatePath.length) { const key = arrayStatePath.shift()!;
if (!key.length) { break; }
currentStateNode = currentStateNode.getStateNode(key); }
return currentStateNode; }
/** * Resolves a partial state value with its full representation in this machine. * * @param stateValue The partial state value to resolve. */ public resolve(stateValue: StateValue): StateValue { if (!stateValue) { return this.initialStateValue || EMPTY_OBJECT; // TODO: type-specific properties }
switch (this.type) { case 'parallel': return mapValues( this.initialStateValue as Record<string, StateValue>, (subStateValue, subStateKey) => { return subStateValue ? this.getStateNode(subStateKey).resolve( stateValue[subStateKey] || subStateValue ) : EMPTY_OBJECT; } );
case 'compound': if (isString(stateValue)) { const subStateNode = this.getStateNode(stateValue);
if ( subStateNode.type === 'parallel' || subStateNode.type === 'compound' ) { return { [stateValue]: subStateNode.initialStateValue! }; }
return stateValue; } if (!Object.keys(stateValue).length) { return this.initialStateValue || {}; }
return mapValues(stateValue, (subStateValue, subStateKey) => { return subStateValue ? this.getStateNode(subStateKey as string).resolve(subStateValue) : EMPTY_OBJECT; });
default: return stateValue || EMPTY_OBJECT; } }
private getResolvedPath(stateIdentifier: string): string[] { if (isStateId(stateIdentifier)) { const stateNode = this.machine.idMap[ stateIdentifier.slice(STATE_IDENTIFIER.length) ];
if (!stateNode) { throw new Error(`Unable to find state node '${stateIdentifier}'`); }
return stateNode.path; }
return toStatePath(stateIdentifier, this.delimiter); } private get initialStateValue(): StateValue | undefined { if (this.__cache.initialStateValue) { return this.__cache.initialStateValue; }
let initialStateValue: StateValue | undefined;
if (this.type === 'parallel') { initialStateValue = mapFilterValues( this.states as Record<string, StateNode<TContext, any, TEvent>>, (state) => state.initialStateValue || EMPTY_OBJECT, (stateNode) => !(stateNode.type === 'history') ); } else if (this.initial !== undefined) { if (!this.states[this.initial as string]) { throw new Error( `Initial state '${this.initial as string}' not found on '${this.key}'` ); }
initialStateValue = (isLeafNode(this.states[this.initial as string]) ? this.initial : { [this.initial]: this.states[this.initial as string] .initialStateValue }) as StateValue; } else { // The finite state value of a machine without child states is just an empty object initialStateValue = {}; }
this.__cache.initialStateValue = initialStateValue;
return this.__cache.initialStateValue; }
public getInitialState( stateValue: StateValue, context?: TContext ): State<TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta> { this._init(); // TODO: this should be in the constructor (see note in constructor) const configuration = this.getStateNodes(stateValue);
return this.resolveTransition( { configuration, entrySet: [...configuration], exitSet: [], transitions: [], source: undefined, actions: [] }, undefined, context ?? this.machine.context, undefined ); }
/** * The initial State instance, which includes all actions to be executed from * entering the initial state. */ public get initialState(): State< TContext, TEvent, TStateSchema, TTypestate, TResolvedTypesMeta > { const { initialStateValue } = this;
if (!initialStateValue) { throw new Error( `Cannot retrieve initial state from simple state '${this.id}'.` ); }
return this.getInitialState(initialStateValue); }
/** * The target state value of the history state node, if it exists. This represents the * default state value to transition to if no history value exists yet. */ public get target(): StateValue | undefined { let target; if (this.type === 'history') { const historyConfig = this.config as HistoryStateNodeConfig< TContext, TEvent >; if (isString(historyConfig.target)) { target = isStateId(historyConfig.target) ? pathToStateValue( this.machine .getStateNodeById(historyConfig.target) .path.slice(this.path.length - 1) ) : historyConfig.target; } else { target = historyConfig.target; } }
return target; }
/** * Returns the leaf nodes from a state path relative to this state node. * * @param relativeStateId The relative state path to retrieve the state nodes * @param history The previous state to retrieve history * @param resolve Whether state nodes should resolve to initial child state nodes */ public getRelativeStateNodes( relativeStateId: StateNode<TContext, any, TEvent>, historyValue?: HistoryValue, resolve: boolean = true ): Array<StateNode<TContext, any, TEvent>> { return resolve ? relativeStateId.type === 'history' ? relativeStateId.resolveHistory(historyValue) : relativeStateId.initialStateNodes : [relativeStateId]; } public get initialStateNodes(): Array< StateNode<TContext, any, TEvent, any, any, any> > { if (isLeafNode(this)) { return [this]; }
// Case when state node is compound but no initial state is defined if (this.type === 'compound' && !this.initial) { if (!IS_PRODUCTION) { warn(false, `Compound state node '${this.id}' has no initial state.`); } return [this]; }
const initialStateNodePaths = toStatePaths(this.initialStateValue!); return flatten( initialStateNodePaths.map((initialPath) => this.getFromRelativePath(initialPath) ) ); } /** * Retrieves state nodes from a relative path to this state node. * * @param relativePath The relative path from this state node * @param historyValue */ public getFromRelativePath( relativePath: string[] ): Array<StateNode<TContext, any, TEvent, any, any, any>> { if (!relativePath.length) { return [this]; }
const [stateKey, ...childStatePath] = relativePath;
if (!this.states) { throw new Error( `Cannot retrieve subPath '${stateKey}' from node with no states` ); }
const childStateNode = this.getStateNode(stateKey);
if (childStateNode.type === 'history') { return childStateNode.resolveHistory(); }
if (!this.states[stateKey]) { throw new Error( `Child state '${stateKey}' does not exist on '${this.id}'` ); }
return this.states[stateKey].getFromRelativePath(childStatePath); }
private historyValue( relativeStateValue?: StateValue | undefined ): HistoryValue | undefined { if (!Object.keys(this.states).length) { return undefined; }
return { current: relativeStateValue || this.initialStateValue, states: mapFilterValues< StateNode<TContext, any, TEvent>, HistoryValue | undefined >( this.states, (stateNode, key) => { if (!relativeStateValue) { return stateNode.historyValue(); }
const subStateValue = isString(relativeStateValue) ? undefined : relativeStateValue[key];
return stateNode.historyValue( subStateValue || stateNode.initialStateValue ); }, (stateNode) => !stateNode.history ) }; } /** * Resolves to the historical value(s) of the parent state node, * represented by state nodes. * * @param historyValue */ private resolveHistory( historyValue?: HistoryValue ): Array<StateNode<TContext, any, TEvent, any, any, any>> { if (this.type !== 'history') { return [this]; }
const parent = this.parent!;
if (!historyValue) { const historyTarget = this.target; return historyTarget ? flatten( toStatePaths(historyTarget).map((relativeChildPath) => parent.getFromRelativePath(relativeChildPath) ) ) : parent.initialStateNodes; }
const subHistoryValue = nestedPath<HistoryValue>( parent.path, 'states' )(historyValue).current;
if (isString(subHistoryValue)) { return [parent.getStateNode(subHistoryValue)]; }
return flatten( toStatePaths(subHistoryValue!).map((subStatePath) => { return this.history === 'deep' ? parent.getFromRelativePath(subStatePath) : [parent.states[subStatePath[0]]]; }) ); }
/** * All the state node IDs of this state node and its descendant state nodes. */ public get stateIds(): string[] { const childStateIds = flatten( Object.keys(this.states).map((stateKey) => { return this.states[stateKey].stateIds; }) ); return [this.id].concat(childStateIds); }
/** * All the event types accepted by this state node and its descendants. */ public get events(): Array<TEvent['type']> { if (this.__cache.events) { return this.__cache.events; } const { states } = this; const events = new Set(this.ownEvents);
if (states) { for (const stateId of Object.keys(states)) { const state = states[stateId]; if (state.states) { for (const event of state.events) { events.add(`${event}`); } } } }
return (this.__cache.events = Array.from(events)); }
/** * All the events that have transitions directly from this state node. * * Excludes any inert events. */ public get ownEvents(): Array<TEvent['type']> { const events = new Set( this.transitions .filter((transition) => { return !( !transition.target && !transition.actions.length && transition.internal ); }) .map((transition) => transition.eventType) );
return Array.from(events); } private resolveTarget( _target: Array<string | StateNode<TContext, any, TEvent>> | undefined ): Array<StateNode<TContext, any, TEvent>> | undefined { if (_target === undefined) { // an undefined target signals that the state node should not transition from that state when receiving that event return undefined; }
return _target.map((target) => { if (!isString(target)) { return target; }
const isInternalTarget = target[0] === this.delimiter;
// If internal target is defined on machine, // do not include machine key on target if (isInternalTarget && !this.parent) { return this.getStateNodeByPath(target.slice(1)); }
const resolvedTarget = isInternalTarget ? this.key + target : target;
if (this.parent) { try { const targetStateNode = this.parent.getStateNodeByPath( resolvedTarget ); return targetStateNode; } catch (err) { throw new Error( `Invalid transition definition for state node '${this.id}':\n${err.message}` ); } } else { return this.getStateNodeByPath(resolvedTarget); } }); }
private formatTransition( transitionConfig: TransitionConfig<TContext, TEvent> & { event: TEvent['type'] | NullEvent['type'] | '*'; } ): TransitionDefinition<TContext, TEvent> { const normalizedTarget = normalizeTarget(transitionConfig.target); const internal = 'internal' in transitionConfig ? transitionConfig.internal : normalizedTarget ? normalizedTarget.some( (_target) => isString(_target) && _target[0] === this.delimiter ) : true; const { guards } = this.machine.options;
const target = this.resolveTarget(normalizedTarget);
const transition = { ...transitionConfig, actions: toActionObjects(toArray(transitionConfig.actions)), cond: toGuard(transitionConfig.cond, guards as any), target, source: this as any, internal, eventType: transitionConfig.event, toJSON: () => ({ ...transition, target: transition.target ? transition.target.map((t) => `#${t.id}`) : undefined, source: `#${this.id}` }) };
return transition; } private formatTransitions(): Array<TransitionDefinition<TContext, TEvent>> { let onConfig: Array< TransitionConfig<TContext, EventObject> & { event: string; } >;
if (!this.config.on) { onConfig = []; } else if (Array.isArray(this.config.on)) { onConfig = this.config.on; } else { const { [WILDCARD]: wildcardConfigs = [], ...strictTransitionConfigs } = this.config.on;
onConfig = flatten( Object.keys(strictTransitionConfigs) .map((key) => { if (!IS_PRODUCTION && key === NULL_EVENT) { warn( false, `Empty string transition configs (e.g., \`{ on: { '': ... }}\`) for transient transitions are deprecated. Specify the transition in the \`{ always: ... }\` property instead. ` + `Please check the \`on\` configuration for "#${this.id}".` ); } const transitionConfigArray = toTransitionConfigArray< TContext, EventObject >(key, strictTransitionConfigs[key as string]); if (!IS_PRODUCTION) { validateArrayifiedTransitions(this, key, transitionConfigArray); } return transitionConfigArray; }) .concat( toTransitionConfigArray( WILDCARD, wildcardConfigs as SingleOrArray< TransitionConfig<TContext, EventObject> & { event: '*'; } > ) ) ); }
const eventlessConfig = this.config.always ? toTransitionConfigArray('', this.config.always) : [];
const doneConfig = this.config.onDone ? toTransitionConfigArray(String(done(this.id)), this.config.onDone) : [];
if (!IS_PRODUCTION) { warn( !(this.config.onDone && !this.parent), `Root nodes cannot have an ".onDone" transition. Please check the config of "${this.id}".` ); }
const invokeConfig = flatten( this.invoke.map((invokeDef) => { const settleTransitions: any[] = []; if (invokeDef.onDone) { settleTransitions.push( ...toTransitionConfigArray( String(doneInvoke(invokeDef.id)), invokeDef.onDone ) ); } if (invokeDef.onError) { settleTransitions.push( ...toTransitionConfigArray( String(error(invokeDef.id)), invokeDef.onError ) ); } return settleTransitions; }) );
const delayedTransitions = this.after;
const formattedTransitions = flatten( [...doneConfig, ...invokeConfig, ...onConfig, ...eventlessConfig].map( ( transitionConfig: TransitionConfig<TContext, TEvent> & { event: TEvent['type'] | NullEvent['type'] | '*'; } ) => toArray(transitionConfig).map((transition) => this.formatTransition(transition) ) ) );
for (const delayedTransition of delayedTransitions) { formattedTransitions.push(delayedTransition as any); }
return formattedTransitions; }}
export { StateNode };
xstate

Version Info

Tagged at
2 years ago