deno.land / x / skia_canvas@0.5.8 / native / src / path2d.cpp

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
#include "include/path2d.hpp"
#ifndef _USE_MATH_DEFINES#define _USE_MATH_DEFINES#include <math.h>#endif
extern "C" { SkPath* sk_path_create() { return new SkPath(); } SkPath* sk_path_create_copy(SkPath* path) { return new SkPath(*path); } SkPath* sk_path_from_svg_string(char* svg) { SkPath* path = new SkPath(); SkParsePath::FromSVGString(svg, path); return path; } void sk_path_begin(SkPath* path) { path->reset(); } void sk_path_move_to(SkPath* path, float x, float y) { path->moveTo(x, y); } void sk_path_line_to(SkPath* path, float x, float y) { path->lineTo(x, y); } void sk_path_rect(SkPath* path, float x, float y, float width, float height) { path->addRect(SkRect::MakeXYWH(x, y, width, height)); } void sk_path_round_rect(SkPath* path, float x, float y, float width, float height, float tl, float tr, float br, float bl) { SkScalar radii[8] = { tl, tl, tr, tr, br, br, bl, bl }; path->addRoundRect(SkRect::MakeXYWH(x, y, width, height), radii); } void sk_path_close(SkPath* path) { path->close(); } void sk_path_arc_to(SkPath* path, float x1, float y1, float x2, float y2, float radius) { path->arcTo(x1, y1, x2, y2, radius); } void sk_path_ellipse(SkPath* path, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool clockwise) { float tau = 2 * M_PI; float newStartAngle = fmod(startAngle, tau); if (newStartAngle < 0) { newStartAngle += tau; } float delta = newStartAngle - startAngle; startAngle = newStartAngle; endAngle = endAngle + delta; if (!clockwise && (endAngle - startAngle) >= tau) { endAngle = startAngle + tau; } else if (clockwise && (startAngle - endAngle) >= tau) { endAngle = startAngle - tau; } else if (!clockwise && startAngle > endAngle) { endAngle = startAngle + (tau - fmod(startAngle - endAngle, tau)); } else if (clockwise && startAngle < endAngle) { endAngle = startAngle - (tau - fmod(endAngle - startAngle, tau)); } float left = x - radiusX; float top = y - radiusY; float right = x + radiusX; float bottom = y + radiusY; SkMatrix* rotated = new SkMatrix(); rotated->preTranslate(x, y); rotated->preRotate(DEGREES(rotation)); rotated->preTranslate(-x, -y); SkMatrix* unrotated = new SkMatrix(); rotated->invert(unrotated); // todo assert path->transform(*unrotated, SkApplyPerspectiveClip::kYes); float sweepDeg = DEGREES(endAngle - startAngle); float startDeg = DEGREES(startAngle); if (ALMOST_EQUAL(fabs(sweepDeg), 360.0f)) { float halfSweep = sweepDeg / 2.0f; path->arcTo(SkRect::MakeLTRB(left, top, right, bottom), startDeg, halfSweep, false); path->arcTo( SkRect::MakeLTRB(x - radiusX, y - radiusY, x + radiusX, y + radiusY), startDeg + halfSweep, halfSweep, false ); } else { path->arcTo(SkRect::MakeLTRB(left, top, right, bottom), startDeg, sweepDeg, false); } path->transform(*rotated, SkApplyPerspectiveClip::kYes); delete rotated; delete unrotated; } void sk_path_arc(SkPath* path, float x, float y, float radius, float startAngle, float endAngle, bool clockwise) { sk_path_ellipse(path, x, y, radius, radius, 0, startAngle, endAngle, clockwise); } void sk_path_bezier_curve_to(SkPath* path, float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) { path->cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); } void sk_path_quadratic_curve_to(SkPath* path, float cpx, float cpy, float x, float y) { path->quadTo(cpx, cpy, x, y); } int sk_path_is_point_in_path(SkPath* path, float x, float y, int rule) { auto prev = path->getFillType(); path->setFillType(rule == 1 ? SkPathFillType::kEvenOdd : SkPathFillType::kWinding); auto result = (int) path->contains(x, y); path->setFillType(prev); return result; } int sk_path_is_point_in_stroke(SkPath* path, float x, float y, float strokeWidth) { auto prev = path->getFillType(); path->setFillType(SkPathFillType::kWinding); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(strokeWidth); SkPath traced; int result; if (skpathutils::FillPathWithPaint(*path, paint, &traced, nullptr, 0.3)) { result = (int)traced.contains(x, y); } else { result = (int)path->contains(x, y); } path->setFillType(prev); return result; } SkString* sk_path_to_svg(SkPath* path, const char** outString, int* outSize) { auto string = new SkString(SkParsePath::ToSVGString(*path)); *outString = string->c_str(); *outSize = string->size(); return string; } int sk_path_simplify(SkPath* path) { return (int) Simplify(*path, path); } int sk_path_as_winding(SkPath* path) { return (int) AsWinding(*path, path); } int sk_path_op(SkPath* p1, SkPath* p2, int op) { return (int) Op(*p1, *p2, (SkPathOp)op, p1); } void sk_path_add_path(SkPath* p1, SkPath* p2, float* t) { SkMatrix* mat = new SkMatrix(); if (t != nullptr) { mat->setAll(t[0], t[1], t[2], t[3], t[4], t[5], 0.0f, 0.0f, 1.0f); } p1->addPath(*p2, *mat, SkPath::AddPathMode::kExtend_AddPathMode); delete mat; } void sk_free_string(SkString* str) { delete str; } void sk_path_destroy(SkPath* path) { delete path; }}
skia_canvas

Version Info

Tagged at
8 months ago