deno.land / x / msgpack_javascript@v3.0.0-beta2 / src / Encoder.ts

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import { utf8Count, utf8Encode } from "./utils/utf8";import { ExtensionCodec, ExtensionCodecType } from "./ExtensionCodec";import { setInt64, setUint64 } from "./utils/int";import { ensureUint8Array } from "./utils/typedArrays";import type { ExtData } from "./ExtData";import type { ContextOf } from "./context";

export const DEFAULT_MAX_DEPTH = 100;export const DEFAULT_INITIAL_BUFFER_SIZE = 2048;
export type EncoderOptions<ContextType = undefined> = Partial< Readonly<{ extensionCodec: ExtensionCodecType<ContextType>;
/** * Encodes bigint as Int64 or Uint64 if it's set to true. * {@link forceIntegerToFloat} does not affect bigint. * Depends on ES2020's {@link DataView#setBigInt64} and * {@link DataView#setBigUint64}. * * Defaults to false. */ useBigInt64: boolean;
/** * The maximum depth in nested objects and arrays. * * Defaults to 100. */ maxDepth: number;
/** * The initial size of the internal buffer. * * Defaults to 2048. */ initialBufferSize: number;
/** * If `true`, the keys of an object is sorted. In other words, the encoded * binary is canonical and thus comparable to another encoded binary. * * Defaults to `false`. If enabled, it spends more time in encoding objects. */ sortKeys: boolean; /** * If `true`, non-integer numbers are encoded in float32, not in float64 (the default). * * Only use it if precisions don't matter. * * Defaults to `false`. */ forceFloat32: boolean;
/** * If `true`, an object property with `undefined` value are ignored. * e.g. `{ foo: undefined }` will be encoded as `{}`, as `JSON.stringify()` does. * * Defaults to `false`. If enabled, it spends more time in encoding objects. */ ignoreUndefined: boolean;
/** * If `true`, integer numbers are encoded as floating point numbers, * with the `forceFloat32` option taken into account. * * Defaults to `false`. */ forceIntegerToFloat: boolean; }>> & ContextOf<ContextType>;
export class Encoder<ContextType = undefined> { private readonly extensionCodec: ExtensionCodecType<ContextType>; private readonly context: ContextType; private readonly useBigInt64: boolean; private readonly maxDepth: number; private readonly initialBufferSize: number; private readonly sortKeys: boolean; private readonly forceFloat32: boolean; private readonly ignoreUndefined: boolean; private readonly forceIntegerToFloat: boolean;
private pos: number; private view: DataView; private bytes: Uint8Array;
public constructor(options?: EncoderOptions<ContextType>) { this.extensionCodec = options?.extensionCodec ?? (ExtensionCodec.defaultCodec as ExtensionCodecType<ContextType>); this.context = (options as { context: ContextType } | undefined)?.context as ContextType; // needs a type assertion because EncoderOptions has no context property when ContextType is undefined
this.useBigInt64 = options?.useBigInt64 ?? false; this.maxDepth = options?.maxDepth ?? DEFAULT_MAX_DEPTH; this.initialBufferSize = options?.initialBufferSize ?? DEFAULT_INITIAL_BUFFER_SIZE; this.sortKeys = options?.sortKeys ?? false; this.forceFloat32 = options?.forceFloat32 ?? false; this.ignoreUndefined = options?.ignoreUndefined ?? false; this.forceIntegerToFloat = options?.forceIntegerToFloat ?? false;
this.pos = 0; this.view = new DataView(new ArrayBuffer(this.initialBufferSize)); this.bytes = new Uint8Array(this.view.buffer); }
private reinitializeState() { this.pos = 0; }
/** * This is almost equivalent to {@link Encoder#encode}, but it returns an reference of the encoder's internal buffer and thus much faster than {@link Encoder#encode}. * * @returns Encodes the object and returns a shared reference the encoder's internal buffer. */ public encodeSharedRef(object: unknown): Uint8Array { this.reinitializeState(); this.doEncode(object, 1); return this.bytes.subarray(0, this.pos); }
/** * @returns Encodes the object and returns a copy of the encoder's internal buffer. */ public encode(object: unknown): Uint8Array { this.reinitializeState(); this.doEncode(object, 1); return this.bytes.slice(0, this.pos); }
private doEncode(object: unknown, depth: number): void { if (depth > this.maxDepth) { throw new Error(`Too deep objects in depth ${depth}`); }
if (object == null) { this.encodeNil(); } else if (typeof object === "boolean") { this.encodeBoolean(object); } else if (typeof object === "number") { if (!this.forceIntegerToFloat) { this.encodeNumber(object); } else { this.encodeNumberAsFloat(object); } } else if (typeof object === "string") { this.encodeString(object); } else if (this.useBigInt64 && typeof object === "bigint") { this.encodeBigInt64(object); } else { this.encodeObject(object, depth); } }
private ensureBufferSizeToWrite(sizeToWrite: number) { const requiredSize = this.pos + sizeToWrite;
if (this.view.byteLength < requiredSize) { this.resizeBuffer(requiredSize * 2); } }
private resizeBuffer(newSize: number) { const newBuffer = new ArrayBuffer(newSize); const newBytes = new Uint8Array(newBuffer); const newView = new DataView(newBuffer);
newBytes.set(this.bytes);
this.view = newView; this.bytes = newBytes; }
private encodeNil() { this.writeU8(0xc0); }
private encodeBoolean(object: boolean) { if (object === false) { this.writeU8(0xc2); } else { this.writeU8(0xc3); } }
private encodeNumber(object: number): void { if (!this.forceIntegerToFloat && Number.isSafeInteger(object)) { if (object >= 0) { if (object < 0x80) { // positive fixint this.writeU8(object); } else if (object < 0x100) { // uint 8 this.writeU8(0xcc); this.writeU8(object); } else if (object < 0x10000) { // uint 16 this.writeU8(0xcd); this.writeU16(object); } else if (object < 0x100000000) { // uint 32 this.writeU8(0xce); this.writeU32(object); } else if (!this.useBigInt64) { // uint 64 this.writeU8(0xcf); this.writeU64(object); } else { this.encodeNumberAsFloat(object); } } else { if (object >= -0x20) { // negative fixint this.writeU8(0xe0 | (object + 0x20)); } else if (object >= -0x80) { // int 8 this.writeU8(0xd0); this.writeI8(object); } else if (object >= -0x8000) { // int 16 this.writeU8(0xd1); this.writeI16(object); } else if (object >= -0x80000000) { // int 32 this.writeU8(0xd2); this.writeI32(object); } else if (!this.useBigInt64) { // int 64 this.writeU8(0xd3); this.writeI64(object); } else { this.encodeNumberAsFloat(object); } } } else { this.encodeNumberAsFloat(object); } }
private encodeNumberAsFloat(object: number): void { if (this.forceFloat32) { // float 32 this.writeU8(0xca); this.writeF32(object); } else { // float 64 this.writeU8(0xcb); this.writeF64(object); } }
private encodeBigInt64(object: bigint): void { if (object >= BigInt(0)) { // uint 64 this.writeU8(0xcf); this.writeBigUint64(object); } else { // int 64 this.writeU8(0xd3); this.writeBigInt64(object); } }
private writeStringHeader(byteLength: number) { if (byteLength < 32) { // fixstr this.writeU8(0xa0 + byteLength); } else if (byteLength < 0x100) { // str 8 this.writeU8(0xd9); this.writeU8(byteLength); } else if (byteLength < 0x10000) { // str 16 this.writeU8(0xda); this.writeU16(byteLength); } else if (byteLength < 0x100000000) { // str 32 this.writeU8(0xdb); this.writeU32(byteLength); } else { throw new Error(`Too long string: ${byteLength} bytes in UTF-8`); } }
private encodeString(object: string) { const maxHeaderSize = 1 + 4;
const byteLength = utf8Count(object); this.ensureBufferSizeToWrite(maxHeaderSize + byteLength); this.writeStringHeader(byteLength); utf8Encode(object, this.bytes, this.pos); this.pos += byteLength; }
private encodeObject(object: unknown, depth: number) { // try to encode objects with custom codec first of non-primitives const ext = this.extensionCodec.tryToEncode(object, this.context); if (ext != null) { this.encodeExtension(ext); } else if (Array.isArray(object)) { this.encodeArray(object, depth); } else if (ArrayBuffer.isView(object)) { this.encodeBinary(object); } else if (typeof object === "object") { this.encodeMap(object as Record<string, unknown>, depth); } else { // symbol, function and other special object come here unless extensionCodec handles them. throw new Error(`Unrecognized object: ${Object.prototype.toString.apply(object)}`); } }
private encodeBinary(object: ArrayBufferView) { const size = object.byteLength; if (size < 0x100) { // bin 8 this.writeU8(0xc4); this.writeU8(size); } else if (size < 0x10000) { // bin 16 this.writeU8(0xc5); this.writeU16(size); } else if (size < 0x100000000) { // bin 32 this.writeU8(0xc6); this.writeU32(size); } else { throw new Error(`Too large binary: ${size}`); } const bytes = ensureUint8Array(object); this.writeU8a(bytes); }
private encodeArray(object: Array<unknown>, depth: number) { const size = object.length; if (size < 16) { // fixarray this.writeU8(0x90 + size); } else if (size < 0x10000) { // array 16 this.writeU8(0xdc); this.writeU16(size); } else if (size < 0x100000000) { // array 32 this.writeU8(0xdd); this.writeU32(size); } else { throw new Error(`Too large array: ${size}`); } for (const item of object) { this.doEncode(item, depth + 1); } }
private countWithoutUndefined(object: Record<string, unknown>, keys: ReadonlyArray<string>): number { let count = 0;
for (const key of keys) { if (object[key] !== undefined) { count++; } }
return count; }
private encodeMap(object: Record<string, unknown>, depth: number) { const keys = Object.keys(object); if (this.sortKeys) { keys.sort(); }
const size = this.ignoreUndefined ? this.countWithoutUndefined(object, keys) : keys.length;
if (size < 16) { // fixmap this.writeU8(0x80 + size); } else if (size < 0x10000) { // map 16 this.writeU8(0xde); this.writeU16(size); } else if (size < 0x100000000) { // map 32 this.writeU8(0xdf); this.writeU32(size); } else { throw new Error(`Too large map object: ${size}`); }
for (const key of keys) { const value = object[key];
if (!(this.ignoreUndefined && value === undefined)) { this.encodeString(key); this.doEncode(value, depth + 1); } } }
private encodeExtension(ext: ExtData) { const size = ext.data.length; if (size === 1) { // fixext 1 this.writeU8(0xd4); } else if (size === 2) { // fixext 2 this.writeU8(0xd5); } else if (size === 4) { // fixext 4 this.writeU8(0xd6); } else if (size === 8) { // fixext 8 this.writeU8(0xd7); } else if (size === 16) { // fixext 16 this.writeU8(0xd8); } else if (size < 0x100) { // ext 8 this.writeU8(0xc7); this.writeU8(size); } else if (size < 0x10000) { // ext 16 this.writeU8(0xc8); this.writeU16(size); } else if (size < 0x100000000) { // ext 32 this.writeU8(0xc9); this.writeU32(size); } else { throw new Error(`Too large extension object: ${size}`); } this.writeI8(ext.type); this.writeU8a(ext.data); }
private writeU8(value: number) { this.ensureBufferSizeToWrite(1);
this.view.setUint8(this.pos, value); this.pos++; }
private writeU8a(values: ArrayLike<number>) { const size = values.length; this.ensureBufferSizeToWrite(size);
this.bytes.set(values, this.pos); this.pos += size; }
private writeI8(value: number) { this.ensureBufferSizeToWrite(1);
this.view.setInt8(this.pos, value); this.pos++; }
private writeU16(value: number) { this.ensureBufferSizeToWrite(2);
this.view.setUint16(this.pos, value); this.pos += 2; }
private writeI16(value: number) { this.ensureBufferSizeToWrite(2);
this.view.setInt16(this.pos, value); this.pos += 2; }
private writeU32(value: number) { this.ensureBufferSizeToWrite(4);
this.view.setUint32(this.pos, value); this.pos += 4; }
private writeI32(value: number) { this.ensureBufferSizeToWrite(4);
this.view.setInt32(this.pos, value); this.pos += 4; }
private writeF32(value: number) { this.ensureBufferSizeToWrite(4);
this.view.setFloat32(this.pos, value); this.pos += 4; }
private writeF64(value: number) { this.ensureBufferSizeToWrite(8);
this.view.setFloat64(this.pos, value); this.pos += 8; }
private writeU64(value: number) { this.ensureBufferSizeToWrite(8);
setUint64(this.view, this.pos, value); this.pos += 8; }
private writeI64(value: number) { this.ensureBufferSizeToWrite(8);
setInt64(this.view, this.pos, value); this.pos += 8; }
private writeBigUint64(value: bigint) { this.ensureBufferSizeToWrite(8);
this.view.setBigUint64(this.pos, value); this.pos += 8; }
private writeBigInt64(value: bigint) { this.ensureBufferSizeToWrite(8);
this.view.setBigInt64(this.pos, value); this.pos += 8; }}
msgpack_javascript

Version Info

Tagged at
a year ago