deno.land / std@0.91.0 / hash / md5.ts

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// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
import * as hex from "../encoding/hex.ts";
const TYPE_ERROR_MSG = "md5: `data` is invalid type";const BLOCK_SIZE = 64;
export type Message = string | ArrayBuffer;
/** Md5 hash */export class Md5 { #a: number; #b: number; #c: number; #d: number; #block: Uint8Array; #pos: number; #n0: number; #n1: number;
constructor() { this.#a = 0x67452301; this.#b = 0xefcdab89; this.#c = 0x98badcfe; this.#d = 0x10325476; this.#block = new Uint8Array(BLOCK_SIZE); this.#pos = 0; this.#n0 = 0; this.#n1 = 0; }
private addLength(len: number): void { let n0 = this.#n0; n0 += len; if (n0 > 0xffffffff) this.#n1 += 1; this.#n0 = n0 >>> 0; }
private hash(block: Uint8Array): void { let a = this.#a; let b = this.#b; let c = this.#c; let d = this.#d;
const blk = (i: number): number => block[i] | (block[i + 1] << 8) | (block[i + 2] << 16) | (block[i + 3] << 24);
const rol32 = (x: number, n: number): number => (x << n) | (x >>> (32 - n));
const x0 = blk(0); const x1 = blk(4); const x2 = blk(8); const x3 = blk(12); const x4 = blk(16); const x5 = blk(20); const x6 = blk(24); const x7 = blk(28); const x8 = blk(32); const x9 = blk(36); const xa = blk(40); const xb = blk(44); const xc = blk(48); const xd = blk(52); const xe = blk(56); const xf = blk(60);
// round 1 a = b + rol32((((c ^ d) & b) ^ d) + a + x0 + 0xd76aa478, 7); d = a + rol32((((b ^ c) & a) ^ c) + d + x1 + 0xe8c7b756, 12); c = d + rol32((((a ^ b) & d) ^ b) + c + x2 + 0x242070db, 17); b = c + rol32((((d ^ a) & c) ^ a) + b + x3 + 0xc1bdceee, 22); a = b + rol32((((c ^ d) & b) ^ d) + a + x4 + 0xf57c0faf, 7); d = a + rol32((((b ^ c) & a) ^ c) + d + x5 + 0x4787c62a, 12); c = d + rol32((((a ^ b) & d) ^ b) + c + x6 + 0xa8304613, 17); b = c + rol32((((d ^ a) & c) ^ a) + b + x7 + 0xfd469501, 22); a = b + rol32((((c ^ d) & b) ^ d) + a + x8 + 0x698098d8, 7); d = a + rol32((((b ^ c) & a) ^ c) + d + x9 + 0x8b44f7af, 12); c = d + rol32((((a ^ b) & d) ^ b) + c + xa + 0xffff5bb1, 17); b = c + rol32((((d ^ a) & c) ^ a) + b + xb + 0x895cd7be, 22); a = b + rol32((((c ^ d) & b) ^ d) + a + xc + 0x6b901122, 7); d = a + rol32((((b ^ c) & a) ^ c) + d + xd + 0xfd987193, 12); c = d + rol32((((a ^ b) & d) ^ b) + c + xe + 0xa679438e, 17); b = c + rol32((((d ^ a) & c) ^ a) + b + xf + 0x49b40821, 22);
// round 2 a = b + rol32((((b ^ c) & d) ^ c) + a + x1 + 0xf61e2562, 5); d = a + rol32((((a ^ b) & c) ^ b) + d + x6 + 0xc040b340, 9); c = d + rol32((((d ^ a) & b) ^ a) + c + xb + 0x265e5a51, 14); b = c + rol32((((c ^ d) & a) ^ d) + b + x0 + 0xe9b6c7aa, 20); a = b + rol32((((b ^ c) & d) ^ c) + a + x5 + 0xd62f105d, 5); d = a + rol32((((a ^ b) & c) ^ b) + d + xa + 0x02441453, 9); c = d + rol32((((d ^ a) & b) ^ a) + c + xf + 0xd8a1e681, 14); b = c + rol32((((c ^ d) & a) ^ d) + b + x4 + 0xe7d3fbc8, 20); a = b + rol32((((b ^ c) & d) ^ c) + a + x9 + 0x21e1cde6, 5); d = a + rol32((((a ^ b) & c) ^ b) + d + xe + 0xc33707d6, 9); c = d + rol32((((d ^ a) & b) ^ a) + c + x3 + 0xf4d50d87, 14); b = c + rol32((((c ^ d) & a) ^ d) + b + x8 + 0x455a14ed, 20); a = b + rol32((((b ^ c) & d) ^ c) + a + xd + 0xa9e3e905, 5); d = a + rol32((((a ^ b) & c) ^ b) + d + x2 + 0xfcefa3f8, 9); c = d + rol32((((d ^ a) & b) ^ a) + c + x7 + 0x676f02d9, 14); b = c + rol32((((c ^ d) & a) ^ d) + b + xc + 0x8d2a4c8a, 20);
// round 3 a = b + rol32((b ^ c ^ d) + a + x5 + 0xfffa3942, 4); d = a + rol32((a ^ b ^ c) + d + x8 + 0x8771f681, 11); c = d + rol32((d ^ a ^ b) + c + xb + 0x6d9d6122, 16); b = c + rol32((c ^ d ^ a) + b + xe + 0xfde5380c, 23); a = b + rol32((b ^ c ^ d) + a + x1 + 0xa4beea44, 4); d = a + rol32((a ^ b ^ c) + d + x4 + 0x4bdecfa9, 11); c = d + rol32((d ^ a ^ b) + c + x7 + 0xf6bb4b60, 16); b = c + rol32((c ^ d ^ a) + b + xa + 0xbebfbc70, 23); a = b + rol32((b ^ c ^ d) + a + xd + 0x289b7ec6, 4); d = a + rol32((a ^ b ^ c) + d + x0 + 0xeaa127fa, 11); c = d + rol32((d ^ a ^ b) + c + x3 + 0xd4ef3085, 16); b = c + rol32((c ^ d ^ a) + b + x6 + 0x04881d05, 23); a = b + rol32((b ^ c ^ d) + a + x9 + 0xd9d4d039, 4); d = a + rol32((a ^ b ^ c) + d + xc + 0xe6db99e5, 11); c = d + rol32((d ^ a ^ b) + c + xf + 0x1fa27cf8, 16); b = c + rol32((c ^ d ^ a) + b + x2 + 0xc4ac5665, 23);
// round 4 a = b + rol32((c ^ (b | ~d)) + a + x0 + 0xf4292244, 6); d = a + rol32((b ^ (a | ~c)) + d + x7 + 0x432aff97, 10); c = d + rol32((a ^ (d | ~b)) + c + xe + 0xab9423a7, 15); b = c + rol32((d ^ (c | ~a)) + b + x5 + 0xfc93a039, 21); a = b + rol32((c ^ (b | ~d)) + a + xc + 0x655b59c3, 6); d = a + rol32((b ^ (a | ~c)) + d + x3 + 0x8f0ccc92, 10); c = d + rol32((a ^ (d | ~b)) + c + xa + 0xffeff47d, 15); b = c + rol32((d ^ (c | ~a)) + b + x1 + 0x85845dd1, 21); a = b + rol32((c ^ (b | ~d)) + a + x8 + 0x6fa87e4f, 6); d = a + rol32((b ^ (a | ~c)) + d + xf + 0xfe2ce6e0, 10); c = d + rol32((a ^ (d | ~b)) + c + x6 + 0xa3014314, 15); b = c + rol32((d ^ (c | ~a)) + b + xd + 0x4e0811a1, 21); a = b + rol32((c ^ (b | ~d)) + a + x4 + 0xf7537e82, 6); d = a + rol32((b ^ (a | ~c)) + d + xb + 0xbd3af235, 10); c = d + rol32((a ^ (d | ~b)) + c + x2 + 0x2ad7d2bb, 15); b = c + rol32((d ^ (c | ~a)) + b + x9 + 0xeb86d391, 21);
this.#a = (this.#a + a) >>> 0; this.#b = (this.#b + b) >>> 0; this.#c = (this.#c + c) >>> 0; this.#d = (this.#d + d) >>> 0; }
/** * Update internal state * @param data data to update, data cannot exceed 2^32 bytes */ update(data: Message): this { let msg: Uint8Array;
if (typeof data === "string") { msg = new TextEncoder().encode(data as string); } else if (typeof data === "object") { if (data instanceof ArrayBuffer || ArrayBuffer.isView(data)) { msg = new Uint8Array(data); } else { throw new TypeError(TYPE_ERROR_MSG); } } else { throw new TypeError(TYPE_ERROR_MSG); }
let pos = this.#pos; const free = BLOCK_SIZE - pos;
if (msg.length < free) { this.#block.set(msg, pos); pos += msg.length; } else { // hash first block this.#block.set(msg.slice(0, free), pos); this.hash(this.#block);
// hash as many blocks as possible let i = free; while (i + BLOCK_SIZE <= msg.length) { this.hash(msg.slice(i, i + BLOCK_SIZE)); i += BLOCK_SIZE; }
// store leftover this.#block.fill(0).set(msg.slice(i), 0); pos = msg.length - i; }
this.#pos = pos; this.addLength(msg.length);
return this; }
/** Returns final hash */ digest(): ArrayBuffer { let padLen = BLOCK_SIZE - this.#pos; if (padLen < 9) padLen += BLOCK_SIZE;
const pad = new Uint8Array(padLen);
pad[0] = 0x80;
const n0 = this.#n0 << 3; const n1 = (this.#n1 << 3) | (this.#n0 >>> 29); pad[pad.length - 8] = n0 & 0xff; pad[pad.length - 7] = (n0 >>> 8) & 0xff; pad[pad.length - 6] = (n0 >>> 16) & 0xff; pad[pad.length - 5] = (n0 >>> 24) & 0xff; pad[pad.length - 4] = n1 & 0xff; pad[pad.length - 3] = (n1 >>> 8) & 0xff; pad[pad.length - 2] = (n1 >>> 16) & 0xff; pad[pad.length - 1] = (n1 >>> 24) & 0xff;
this.update(pad.buffer);
const hash = new ArrayBuffer(16); const hashView = new DataView(hash); hashView.setUint32(0, this.#a, true); hashView.setUint32(4, this.#b, true); hashView.setUint32(8, this.#c, true); hashView.setUint32(12, this.#d, true);
return hash; }
/** * Returns hash as a string of given format * @param format format of output string (hex or base64). Default is hex */ toString(format: "hex" | "base64" = "hex"): string { const hash = this.digest();
switch (format) { case "hex": return hex.encodeToString(new Uint8Array(hash)); case "base64": { const data = new Uint8Array(hash); let dataString = ""; for (let i = 0; i < data.length; ++i) { dataString += String.fromCharCode(data[i]); } return btoa(dataString); } default: throw new Error("md5: invalid format"); } }}
std

Version Info

Tagged at
3 years ago

External Dependencies

No external dependencies 🎉